Boids is an artificial life simulation originally developed by Craig Reynolds. The aim of the simulation was to replicate swarm behavior of animals.

This is the first godot 4 boids sim done with window boundaries (not wrapf) that I know of.  Wrote this sim for a minigame of a much larger project. For info on creating this sim please feel free to send me a message! 

click on the icons to get points. Get 1000 points to win :)